Lessoncraft

About Lessoncraft

An AI-powered teaching toolkit built by UNICEF's Office of Innovation for teachers in low- and middle-income countries.

v0.1.0Open SourceMIT License
What is Lessoncraft?

Lessoncraft helps teachers create high-quality, curriculum-aligned educational materials using AI. It was designed specifically for the challenges teachers face in low-resource settings: large class sizes (40-70 students), limited materials, multilingual classrooms, and students at vastly different ability levels.

The tool currently supports the Kenya Competency-Based Curriculum (CBC) for Grades 1-6, with content generation in English and Kiswahili.

Lesson Plans

Generate structured 40-minute lesson plans with activities, assessment, and differentiation for three ability levels.

Content Differentiation

Adapt any text for emerging, developing, and proficient readers with vocabulary and comprehension questions.

Quiz Generation

Create assessments with multiple choice and short answer questions at varying difficulty levels.

Telegram Bot

Access the same tools via Telegram commands on any phone. No app install needed.

Design Principles

Teacher-Centered

Teachers remain the decision-makers. AI assists, never replaces professional judgment.

Context-Aware

Designed for 40-70 student classrooms with locally available materials like bottle tops and chalk.

Privacy by Design

No data collection, no tracking. Content stays in your browser. API keys never stored on servers.

Digital Public Good

Open source (MIT license), relevant to SDG 4 (Quality Education), designed to do no harm.

Research Foundation

Lessoncraft is grounded in research from UNICEF's Fab AI team (mapping of 352 AI teacher tools globally), the EdTech Hub AI Observatory, and evidence on AI use in education across LMICs.

Key findings that shaped this tool:

  • Teachers save 5-7 hours/week using AI for planning and grading
  • Real productivity gains (46%) come from rethinking planning approaches
  • Content differentiation is the #1 pedagogical need in large LMIC classrooms
  • 61% of existing AI teacher tools have no evidence of effectiveness
  • Meeting teachers on platforms they already use drives adoption
Curriculum Coverage

6

Grades

6

Subjects

41

Strands

76

Learning Outcomes

Christian Religious EducationEnglishKiswahiliMathematicsScience and TechnologySocial Studies

Built by UNICEF Office of Innovation

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